I did some mixes with Proximity plugin and I think it’s just amazing! 🙂 If you want to add something to track but don’t know what, just add Proximity!
Also I found a couple of denormalization bugs (see my previous post). I fixed it for Windows version, you can just re-download it (link was not changed):
Also check official [Proximity plugin page].
EDIT: Mac version updated too. Thanks to Murray Campbell for reminder.
Check this screenshot of simple project with a lot of Proximity instances. You can see Proximity on bass drum, bass guitars, guitars double track, reverb channels, lead and backing vocals!
Q: What is denormalization?
A: In short, when the sound doesn’t play, the plugin starts to use several times more CPU power. It’s related with processing of very small numbers very very close to zero (less than -600 dBFS).
Q: Molot 0.3 didn’t have such problems, so why they were added to version 0.3.1?
A: This bug is related with combination of new limiter code and auto-off feature.
Q: What is auto-off feature?
A: When there’s no input signal, the signal processing code is bypassed. If it happens, version string on GUI becomes gray.
Windows version is updated under the same download link:
EDIT: Mac version is updated too (and also support for Mac OS X 10.5 restored):
PS. Reaper performance meter is a good tool to detect such problems!
And also thanks to Theo Niessink! EDIT: And Marc Abram too.
PPS. Also I found the same problem in Proximity plugin. Update shall come soon!